在 Flutter 应用中通过平台视图托管原生 iOS 视图
平台视图允许你在 Flutter 应用中嵌入原生视图,这样你就可以从 Dart 应用转换、裁剪和调整原生视图的不透明度。
例如,这允许你直接在 Flutter 应用中使用 Android 和 iOS SDK 中的原生 Google 地图。
iOS 仅使用混合合成(Hybrid composition),这意味着原生 UIView
被附加到视图层次结构中。
要在 iOS 上创建平台视图,请使用以下说明:
在 Dart 侧
#在 Dart 侧,创建一个 Widget
并添加构建实现,如下所示。
在 Dart widget 文件中,进行类似于 native_view_example.dart
中所示的更改:
添加以下导入:
dartimport 'package:flutter/foundation.dart'; import 'package:flutter/services.dart';
实现
build()
方法dartWidget build(BuildContext context) { // This is used in the platform side to register the view. const String viewType = '<platform-view-type>'; // Pass parameters to the platform side. final Map<String, dynamic> creationParams = <String, dynamic>{}; return UiKitView( viewType: viewType, layoutDirection: TextDirection.ltr, creationParams: creationParams, creationParamsCodec: const StandardMessageCodec(), ); }
更多信息,请参阅 UIKitView
的 API 文档。
在平台侧
#在平台侧,使用 Swift 或 Objective-C
实现工厂和平台视图。FLNativeViewFactory
创建平台视图,平台视图提供对 UIView
的引用。例如,FLNativeView.swift
import Flutter
import UIKit
class FLNativeViewFactory: NSObject, FlutterPlatformViewFactory {
private var messenger: FlutterBinaryMessenger
init(messenger: FlutterBinaryMessenger) {
self.messenger = messenger
super.init()
}
func create(
withFrame frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?
) -> FlutterPlatformView {
return FLNativeView(
frame: frame,
viewIdentifier: viewId,
arguments: args,
binaryMessenger: messenger)
}
/// Implementing this method is only necessary when the `arguments` in `createWithFrame` is not `nil`.
public func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {
return FlutterStandardMessageCodec.sharedInstance()
}
}
class FLNativeView: NSObject, FlutterPlatformView {
private var _view: UIView
init(
frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?,
binaryMessenger messenger: FlutterBinaryMessenger?
) {
_view = UIView()
super.init()
// iOS views can be created here
createNativeView(view: _view)
}
func view() -> UIView {
return _view
}
func createNativeView(view _view: UIView){
_view.backgroundColor = UIColor.blue
let nativeLabel = UILabel()
nativeLabel.text = "Native text from iOS"
nativeLabel.textColor = UIColor.white
nativeLabel.textAlignment = .center
nativeLabel.frame = CGRect(x: 0, y: 0, width: 180, height: 48.0)
_view.addSubview(nativeLabel)
}
}
最后,注册平台视图。这可以在应用或插件中完成。
对于应用注册,修改应用的 AppDelegate.swift
import Flutter
import UIKit
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
guard let pluginRegistrar = self.registrar(forPlugin: "plugin-name") else { return false }
let factory = FLNativeViewFactory(messenger: pluginRegistrar.messenger())
pluginRegistrar.register(
factory,
withId: "<platform-view-type>")
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
对于插件注册,修改插件的主文件(例如,FLPlugin.swift
)
import Flutter
import UIKit
class FLPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let factory = FLNativeViewFactory(messenger: registrar.messenger())
registrar.register(factory, withId: "<platform-view-type>")
}
}
在 Objective-C 中,添加工厂和平台视图的头文件。例如,如 FLNativeView.h
中所示:
#import <flutter flutter.h="">
@interface FLNativeViewFactory : NSObject <flutterplatformviewfactory>
- (instancetype)initWithMessenger:(NSObject<flutterbinarymessenger>*)messenger;
@end
@interface FLNativeView : NSObject <flutterplatformview>
- (instancetype)initWithFrame:(CGRect)frame
viewIdentifier:(int64_t)viewId
arguments:(id _Nullable)args
binaryMessenger:(NSObject<flutterbinarymessenger>*)messenger;
- (UIView*)view;
@end
实现工厂和平台视图。FLNativeViewFactory
创建平台视图,平台视图提供对 UIView
的引用。例如,FLNativeView.m
#import "FLNativeView.h"
@implementation FLNativeViewFactory {
NSObject<flutterbinarymessenger>* _messenger;
}
- (instancetype)initWithMessenger:(NSObject<flutterbinarymessenger>*)messenger {
self = [super init];
if (self) {
_messenger = messenger;
}
return self;
}
- (NSObject<flutterplatformview>*)createWithFrame:(CGRect)frame
viewIdentifier:(int64_t)viewId
arguments:(id _Nullable)args {
return [[FLNativeView alloc] initWithFrame:frame
viewIdentifier:viewId
arguments:args
binaryMessenger:_messenger];
}
/// Implementing this method is only necessary when the `arguments` in `createWithFrame` is not `nil`.
- (NSObject<fluttermessagecodec>*)createArgsCodec {
return [FlutterStandardMessageCodec sharedInstance];
}
@end
@implementation FLNativeView {
UIView *_view;
}
- (instancetype)initWithFrame:(CGRect)frame
viewIdentifier:(int64_t)viewId
arguments:(id _Nullable)args
binaryMessenger:(NSObject<flutterbinarymessenger>*)messenger {
if (self = [super init]) {
_view = [[UIView alloc] init];
}
return self;
}
- (UIView*)view {
return _view;
}
@end
最后,注册平台视图。这可以在应用或插件中完成。
对于应用注册,修改应用的 AppDelegate.m
#import "AppDelegate.h"
#import "FLNativeView.h"
#import "GeneratedPluginRegistrant.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GeneratedPluginRegistrant registerWithRegistry:self];
NSObject<flutterpluginregistrar>* registrar =
[self registrarForPlugin:@"plugin-name"];
FLNativeViewFactory* factory =
[[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];
[[self registrarForPlugin:@"<plugin-name>"] registerViewFactory:factory
withId:@"<platform-view-type>"];
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
对于插件注册,修改主插件文件(例如,FLPlugin.m
)
#import <flutter flutter.h="">
#import "FLNativeView.h"
@interface FLPlugin : NSObject<flutterplugin>
@end
@implementation FLPlugin
+ (void)registerWithRegistrar:(NSObject<flutterpluginregistrar>*)registrar {
FLNativeViewFactory* factory =
[[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];
[registrar registerViewFactory:factory withId:@"<platform-view-type>"];
}
@end
更多信息,请参阅以下 API 文档:
整合起来
#在 Dart 中实现 build()
方法时,可以使用 defaultTargetPlatform
来检测平台,并决定使用哪个 widget。
Widget build(BuildContext context) {
// This is used in the platform side to register the view.
const String viewType = '<platform-view-type>';
// Pass parameters to the platform side.
final Map<String, dynamic> creationParams = <String, dynamic>{};
switch (defaultTargetPlatform) {
case TargetPlatform.android:
// return widget on Android.
case TargetPlatform.iOS:
// return widget on iOS.
case TargetPlatform.macOS:
// return widget on macOS.
default:
throw UnsupportedError('Unsupported platform view');
}
}
性能
#Flutter 中的平台视图会带来性能上的权衡。
对于复杂情况,可以使用一些技术来缓解性能问题。
例如,你可以在 Dart 中进行动画时使用占位符纹理。换句话说,如果在渲染平台视图时动画很慢,则可以考虑截取原生视图的屏幕截图并将其渲染为纹理。
合成限制
#合成 iOS 平台视图时存在一些限制。
ShaderMask
和ColorFiltered
widget 不受支持。BackdropFilter
widget 受支持,但其使用方式存在一些限制。有关更多详细信息,请查看iOS 平台视图背景滤镜模糊设计文档。