将 Flutter Fragment 添加到 Android 应用

本指南介绍如何将 Flutter Fragment
添加到现有 Android 应用中。在 Android 中,Fragment
代表了一个较大 UI 的模块化部分。Fragment
可用于显示滑动抽屉、标签式内容、ViewPager
中的页面,或者可能仅仅代表一个单 Activity
应用中的普通屏幕。Flutter 提供了一个 FlutterFragment
,以便开发者可以在任何可以使用常规 Fragment
的地方展示 Flutter 体验。
如果 Activity
对您的应用程序需求同样适用,请考虑 使用 FlutterActivity
而不是 FlutterFragment
,它更快捷易用。
FlutterFragment
允许开发者控制 Fragment
中 Flutter 体验的以下详细信息:
- 初始 Flutter 路由
- 要执行的 Dart 入口点
- 不透明与半透明背景
FlutterFragment
是否应该控制其周围的Activity
- 是应该使用新的
FlutterEngine
还是缓存的FlutterEngine
FlutterFragment
还附带了一些必须从其周围的 Activity
转发的调用。这些调用允许 Flutter 对操作系统事件做出适当的响应。
本指南将描述所有类型的 FlutterFragment
及其要求。
将 FlutterFragment
添加到具有新 FlutterEngine
的 Activity
#使用 FlutterFragment
的第一步是将其添加到宿主 Activity
中。
要将 FlutterFragment
添加到宿主 Activity
,请在 Activity
的 onCreate()
方法中实例化并附加 FlutterFragment
实例,或者在适合您应用的任何其他时间。
class MyActivity : FragmentActivity() {
companion object {
// Define a tag String to represent the FlutterFragment within this
// Activity's FragmentManager. This value can be whatever you'd like.
private const val TAG_FLUTTER_FRAGMENT = "flutter_fragment"
}
// Declare a local variable to reference the FlutterFragment so that you
// can forward calls to it later.
private var flutterFragment: FlutterFragment? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Inflate a layout that has a container for your FlutterFragment. For
// this example, assume that a FrameLayout exists with an ID of
// R.id.fragment_container.
setContentView(R.layout.my_activity_layout)
// Get a reference to the Activity's FragmentManager to add a new
// FlutterFragment, or find an existing one.
val fragmentManager: FragmentManager = supportFragmentManager
// Attempt to find an existing FlutterFragment, in case this is not the
// first time that onCreate() was run.
flutterFragment = fragmentManager
.findFragmentByTag(TAG_FLUTTER_FRAGMENT) as FlutterFragment?
// Create and attach a FlutterFragment if one does not exist.
if (flutterFragment == null) {
var newFlutterFragment = FlutterFragment.createDefault()
flutterFragment = newFlutterFragment
fragmentManager
.beginTransaction()
.add(
R.id.fragment_container,
newFlutterFragment,
TAG_FLUTTER_FRAGMENT
)
.commit()
}
}
}
public class MyActivity extends FragmentActivity {
// Define a tag String to represent the FlutterFragment within this
// Activity's FragmentManager. This value can be whatever you'd like.
private static final String TAG_FLUTTER_FRAGMENT = "flutter_fragment";
// Declare a local variable to reference the FlutterFragment so that you
// can forward calls to it later.
private FlutterFragment flutterFragment;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Inflate a layout that has a container for your FlutterFragment.
// For this example, assume that a FrameLayout exists with an ID of
// R.id.fragment_container.
setContentView(R.layout.my_activity_layout);
// Get a reference to the Activity's FragmentManager to add a new
// FlutterFragment, or find an existing one.
FragmentManager fragmentManager = getSupportFragmentManager();
// Attempt to find an existing FlutterFragment,
// in case this is not the first time that onCreate() was run.
flutterFragment = (FlutterFragment) fragmentManager
.findFragmentByTag(TAG_FLUTTER_FRAGMENT);
// Create and attach a FlutterFragment if one does not exist.
if (flutterFragment == null) {
flutterFragment = FlutterFragment.createDefault();
fragmentManager
.beginTransaction()
.add(
R.id.fragment_container,
flutterFragment,
TAG_FLUTTER_FRAGMENT
)
.commit();
}
}
}
前面的代码足以渲染一个 Flutter UI,该 UI 以调用您的 main()
Dart 入口点、初始 Flutter 路由 /
和一个新的 FlutterEngine
开始。但是,此代码不足以实现所有预期的 Flutter 行为。Flutter 依赖于必须从宿主 Activity
转发到 FlutterFragment
的各种操作系统信号。这些调用将在以下示例中显示:
class MyActivity : FragmentActivity() {
override fun onPostResume() {
super.onPostResume()
flutterFragment!!.onPostResume()
}
override fun onNewIntent(@NonNull intent: Intent) {
flutterFragment!!.onNewIntent(intent)
}
override fun onBackPressed() {
flutterFragment!!.onBackPressed()
}
override fun onRequestPermissionsResult(
requestCode: Int,
permissions: Array<string?>,
grantResults: IntArray
) {
flutterFragment!!.onRequestPermissionsResult(
requestCode,
permissions,
grantResults
)
}
override fun onActivityResult(
requestCode: Int,
resultCode: Int,
data: Intent?
) {
super.onActivityResult(requestCode, resultCode, data)
flutterFragment!!.onActivityResult(
requestCode,
resultCode,
data
)
}
override fun onUserLeaveHint() {
flutterFragment!!.onUserLeaveHint()
}
override fun onTrimMemory(level: Int) {
super.onTrimMemory(level)
flutterFragment!!.onTrimMemory(level)
}
}
</string?>
public class MyActivity extends FragmentActivity {
@Override
public void onPostResume() {
super.onPostResume();
flutterFragment.onPostResume();
}
@Override
protected void onNewIntent(@NonNull Intent intent) {
flutterFragment.onNewIntent(intent);
}
@Override
public void onBackPressed() {
flutterFragment.onBackPressed();
}
@Override
public void onRequestPermissionsResult(
int requestCode,
@NonNull String[] permissions,
@NonNull int[] grantResults
) {
flutterFragment.onRequestPermissionsResult(
requestCode,
permissions,
grantResults
);
}
@Override
public void onActivityResult(
int requestCode,
int resultCode,
@Nullable Intent data
) {
super.onActivityResult(requestCode, resultCode, data);
flutterFragment.onActivityResult(
requestCode,
resultCode,
data
);
}
@Override
public void onUserLeaveHint() {
flutterFragment.onUserLeaveHint();
}
@Override
public void onTrimMemory(int level) {
super.onTrimMemory(level);
flutterFragment.onTrimMemory(level);
}
}
在将操作系统信号转发给 Flutter 后,您的 FlutterFragment
将按预期工作。您现在已将 FlutterFragment
添加到现有的 Android 应用中。
最简单的集成路径是使用新的 FlutterEngine
,它具有不小的初始化时间,导致在 Flutter 初始化并首次渲染之前出现空白 UI。通过使用缓存的、预热的 FlutterEngine
,可以避免大部分时间开销,下面将讨论这一点。
使用预热的 FlutterEngine
#默认情况下,FlutterFragment
会创建自己的 FlutterEngine
实例,这需要相当长的预热时间。这意味着您的用户会短暂地看到一个空白的 Fragment
。通过使用现有的、预热的 FlutterEngine
实例,您可以缓解大部分预热时间。
要在 FlutterFragment
中使用预热的 FlutterEngine
,请使用 withCachedEngine()
工厂方法实例化一个 FlutterFragment
。
// Somewhere in your app, before your FlutterFragment is needed,
// like in the Application class ...
// Instantiate a FlutterEngine.
val flutterEngine = FlutterEngine(context)
// Start executing Dart code in the FlutterEngine.
flutterEngine.getDartExecutor().executeDartEntrypoint(
DartEntrypoint.createDefault()
)
// Cache the pre-warmed FlutterEngine to be used later by FlutterFragment.
FlutterEngineCache
.getInstance()
.put("my_engine_id", flutterEngine)
FlutterFragment.withCachedEngine("my_engine_id").build()
// Somewhere in your app, before your FlutterFragment is needed,
// like in the Application class ...
// Instantiate a FlutterEngine.
FlutterEngine flutterEngine = new FlutterEngine(context);
// Start executing Dart code in the FlutterEngine.
flutterEngine.getDartExecutor().executeDartEntrypoint(
DartEntrypoint.createDefault()
);
// Cache the pre-warmed FlutterEngine to be used later by FlutterFragment.
FlutterEngineCache
.getInstance()
.put("my_engine_id", flutterEngine);
FlutterFragment.withCachedEngine("my_engine_id").build();
FlutterFragment
内部了解 FlutterEngineCache
,并根据传递给 withCachedEngine()
的 ID 检索预热的 FlutterEngine
。
通过提供预热的 FlutterEngine
,如前所示,您的应用将尽快渲染第一个 Flutter 帧。
带缓存引擎的初始路由
#当使用新的 FlutterEngine
配置 FlutterActivity
或 FlutterFragment
时,可以使用初始路由的概念。但是,当使用缓存引擎时,FlutterActivity
和 FlutterFragment
不提供初始路由的概念。这是因为预期缓存引擎已在运行 Dart 代码,这意味着配置初始路由为时已晚。
希望缓存引擎以自定义初始路由开始的开发者可以在执行 Dart 入口点之前,将其缓存的 FlutterEngine
配置为使用自定义初始路由。下面的示例演示了带缓存引擎的初始路由的使用:
class MyApplication : Application() {
lateinit var flutterEngine : FlutterEngine
override fun onCreate() {
super.onCreate()
// Instantiate a FlutterEngine.
flutterEngine = FlutterEngine(this)
// Configure an initial route.
flutterEngine.navigationChannel.setInitialRoute("your/route/here");
// Start executing Dart code to pre-warm the FlutterEngine.
flutterEngine.dartExecutor.executeDartEntrypoint(
DartExecutor.DartEntrypoint.createDefault()
)
// Cache the FlutterEngine to be used by FlutterActivity or FlutterFragment.
FlutterEngineCache
.getInstance()
.put("my_engine_id", flutterEngine)
}
}
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
// Instantiate a FlutterEngine.
flutterEngine = new FlutterEngine(this);
// Configure an initial route.
flutterEngine.getNavigationChannel().setInitialRoute("your/route/here");
// Start executing Dart code to pre-warm the FlutterEngine.
flutterEngine.getDartExecutor().executeDartEntrypoint(
DartEntrypoint.createDefault()
);
// Cache the FlutterEngine to be used by FlutterActivity or FlutterFragment.
FlutterEngineCache
.getInstance()
.put("my_engine_id", flutterEngine);
}
}
通过设置导航通道的初始路由,关联的 FlutterEngine
在执行 runApp()
Dart 函数初始时会显示所需的路由。
在 runApp()
初次执行后更改导航通道的初始路由属性将不起作用。希望在不同 Activity
和 Fragment
之间使用相同的 FlutterEngine
并切换这些显示的路由的开发者,需要设置一个方法通道并明确指示其 Dart 代码更改 Navigator
路由。
显示启动屏幕
#即使使用预热的 FlutterEngine
,Flutter 内容的初始显示也需要一些等待时间。为了帮助改善围绕此短暂等待期的用户体验,Flutter 支持显示启动屏幕(也称为“启动画面”),直到 Flutter 渲染其第一帧。有关如何显示启动屏幕的说明,请参阅 启动屏幕指南。
使用指定的初始路由运行 Flutter
#一个 Android 应用可能包含许多独立的 Flutter 体验,这些体验在不同的 FlutterFragment
中运行,使用不同的 FlutterEngine
。在这些场景下,每个 Flutter 体验都以不同的初始路由(路由不是 /
)开始是很常见的。为了便于实现这一点,FlutterFragment
的 Builder
允许您指定所需的初始路由,如下所示:
// With a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.initialRoute("myInitialRoute/")
.build()
// With a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.initialRoute("myInitialRoute/")
.build();
从指定的入口点运行 Flutter
#与不同的初始路由类似,不同的 FlutterFragment
可能想要执行不同的 Dart 入口点。在典型的 Flutter 应用中,只有一个 Dart 入口点:main()
,但您可以定义其他入口点。
FlutterFragment
支持指定为给定 Flutter 体验执行的所需 Dart 入口点。要指定入口点,请按照如下所示构建 FlutterFragment
:
val flutterFragment = FlutterFragment.withNewEngine()
.dartEntrypoint("mySpecialEntrypoint")
.build()
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.dartEntrypoint("mySpecialEntrypoint")
.build();
FlutterFragment
配置将导致执行名为 mySpecialEntrypoint()
的 Dart 入口点。请注意,在 dartEntrypoint
String
名称中不包含括号 ()
。
控制 FlutterFragment
的渲染模式
#FlutterFragment
可以使用 SurfaceView
来渲染其 Flutter 内容,也可以使用 TextureView
。默认是 SurfaceView
,其性能远优于 TextureView
。但是,SurfaceView
不能嵌入到 Android View
层级的中间。SurfaceView
必须是层级结构中的最底层 View
,或者最顶层 View
。此外,在 Android N 之前的版本上,SurfaceView
不能进行动画处理,因为它们的布局和渲染与 View
层级的其余部分不同步。如果您的应用需要这两种用例中的任何一种,那么您需要使用 TextureView
而不是 SurfaceView
。通过使用 texture
RenderMode
构建 FlutterFragment
来选择 TextureView
:
// With a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.renderMode(FlutterView.RenderMode.texture)
.build()
// With a cached FlutterEngine.
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.renderMode(FlutterView.RenderMode.texture)
.build()
// With a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.renderMode(FlutterView.RenderMode.texture)
.build();
// With a cached FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.renderMode(FlutterView.RenderMode.texture)
.build();
使用所示的配置,生成的 FlutterFragment
将其 UI 渲染到 TextureView
。
显示带透明度的 FlutterFragment
#默认情况下,FlutterFragment
使用 SurfaceView
以不透明背景进行渲染。(请参阅“控制 FlutterFragment
的渲染模式”。)对于未被 Flutter 绘制的任何像素,该背景为黑色。出于性能原因,使用不透明背景进行渲染是首选渲染模式。在 Android 上使用透明度渲染 Flutter 会对性能产生负面影响。但是,许多设计都需要 Flutter 体验中的透明像素,以便显示下面的 Android UI。因此,Flutter 支持 FlutterFragment
中的半透明。
要为 FlutterFragment
启用透明度,请使用以下配置进行构建:
// Using a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build()
// Using a cached FlutterEngine.
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build()
// Using a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build();
// Using a cached FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.transparencyMode(FlutterView.TransparencyMode.transparent)
.build();
FlutterFragment
与其 Activity
的关系
#一些应用选择使用 Fragment
s 作为整个 Android 屏幕。在这些应用中,Fragment
控制系统 UI(如 Android 的状态栏、导航栏和方向)是合理的。

在其他应用中,Fragment
s 仅用于表示 UI 的一部分。FlutterFragment
可用于实现抽屉的内部、视频播放器或单个卡片。在这些情况下,FlutterFragment
影响 Android 的系统 UI 是不合适的,因为在同一个 Window
中还有其他 UI 部分。

FlutterFragment
有一个概念,有助于区分 FlutterFragment
应该能够控制其宿主 Activity
的情况,以及 FlutterFragment
应该只影响其自身行为的情况。为了防止 FlutterFragment
将其 Activity
暴露给 Flutter 插件,并防止 Flutter 控制 Activity
的系统 UI,请在 FlutterFragment
的 Builder
中使用 shouldAttachEngineToActivity()
方法,如下所示:
// Using a new FlutterEngine.
val flutterFragment = FlutterFragment.withNewEngine()
.shouldAttachEngineToActivity(false)
.build()
// Using a cached FlutterEngine.
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.shouldAttachEngineToActivity(false)
.build()
// Using a new FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withNewEngine()
.shouldAttachEngineToActivity(false)
.build();
// Using a cached FlutterEngine.
FlutterFragment flutterFragment = FlutterFragment.withCachedEngine("my_engine_id")
.shouldAttachEngineToActivity(false)
.build();
向 shouldAttachEngineToActivity()
Builder
方法传递 false
会阻止 Flutter 与周围的 Activity
进行交互。默认值为 true
,允许 Flutter 和 Flutter 插件与周围的 Activity
进行交互。