单个应用屏幕可能包含多个动画。同时播放所有动画可能会让人感到不知所措。一个接一个地播放动画又会花费太长时间。一个更好的选择是交错播放动画。每个动画在不同时间开始,但动画会重叠以缩短持续时间。在本指南中,您将构建一个抽屉菜单,其动画内容是交错的,并且底部有一个弹出的按钮。

以下动画展示了应用程序的行为

Staggered Menu Animation Example

创建无动画菜单

#

抽屉菜单显示一个标题列表,接着在菜单底部显示一个“开始使用”按钮。

定义一个名为 Menu 的有状态 widget,它在静态位置显示列表和按钮。

dart
class Menu extends StatefulWidget {
  const Menu({super.key});

  @override
  State<Menu> createState() => _MenuState();
}

class _MenuState extends State<Menu> {
  static const _menuTitles = [
    'Declarative Style',
    'Premade Widgets',
    'Stateful Hot Reload',
    'Native Performance',
    'Great Community',
  ];

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.white,
      child: Stack(
        fit: StackFit.expand,
        children: [_buildFlutterLogo(), _buildContent()],
      ),
    );
  }

  Widget _buildFlutterLogo() {
    // TODO: We'll implement this later.
    return Container();
  }

  Widget _buildContent() {
    return Column(
      crossAxisAlignment: CrossAxisAlignment.start,
      children: [
        const SizedBox(height: 16),
        ..._buildListItems(),
        const Spacer(),
        _buildGetStartedButton(),
      ],
    );
  }

  List<Widget> _buildListItems() {
    final listItems = <Widget>[];
    for (var i = 0; i < _menuTitles.length; ++i) {
      listItems.add(
        Padding(
          padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16),
          child: Text(
            _menuTitles[i],
            textAlign: TextAlign.left,
            style: const TextStyle(fontSize: 24, fontWeight: FontWeight.w500),
          ),
        ),
      );
    }
    return listItems;
  }

  Widget _buildGetStartedButton() {
    return SizedBox(
      width: double.infinity,
      child: Padding(
        padding: const EdgeInsets.all(24),
        child: ElevatedButton(
          style: ElevatedButton.styleFrom(
            shape: const StadiumBorder(),
            backgroundColor: Colors.blue,
            padding: const EdgeInsets.symmetric(horizontal: 48, vertical: 14),
          ),
          onPressed: () {},
          child: const Text(
            'Get Started',
            style: TextStyle(color: Colors.white, fontSize: 22),
          ),
        ),
      ),
    );
  }
}

为动画做准备

#

控制动画时间需要一个 AnimationController

SingleTickerProviderStateMixin 添加到 MenuState 类。然后,声明并实例化一个 AnimationController

dart
class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  late AnimationController _staggeredController;

  @override
  void initState() {
    super.initState();

    _staggeredController = AnimationController(vsync: this);
  }

  @override
  void dispose() {
    _staggeredController.dispose();
    super.dispose();
  }
}

每次动画开始前的延迟时长由您决定。定义动画延迟、单个动画持续时间和总动画持续时间。

dart
class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  static const _initialDelayTime = Duration(milliseconds: 50);
  static const _itemSlideTime = Duration(milliseconds: 250);
  static const _staggerTime = Duration(milliseconds: 50);
  static const _buttonDelayTime = Duration(milliseconds: 150);
  static const _buttonTime = Duration(milliseconds: 500);
  final _animationDuration =
      _initialDelayTime +
      (_staggerTime * _menuTitles.length) +
      _buttonDelayTime +
      _buttonTime;
}

在本例中,所有动画都延迟 50 毫秒。之后,列表项开始出现。每个列表项的出现比前一个列表项的滑入晚 50 毫秒。每个列表项从右向左滑动需要 250 毫秒。最后一个列表项开始滑入后,底部的按钮再等待 150 毫秒才弹出。按钮动画需要 500 毫秒。

定义好每个延迟和动画持续时间后,计算总持续时间,以便用于计算单个动画的时间。

所需的动画时间如下图所示

Animation Timing Diagram

为了在较大动画的子部分中为某个值添加动画,Flutter 提供了 Interval 类。一个 Interval 接受一个开始时间百分比和一个结束时间百分比。然后,该 Interval 可用于在这些开始和结束时间之间为值添加动画,而不是使用整个动画的开始和结束时间。例如,对于一个需要 1 秒的动画,从 0.2 到 0.5 的间隔将从 200 毫秒(20%)开始,到 500 毫秒(50%)结束。

声明并计算每个列表项的 Interval 和底部按钮的 Interval

dart
class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  final List<Interval> _itemSlideIntervals = [];
  late Interval _buttonInterval;

  @override
  void initState() {
    super.initState();

    _createAnimationIntervals();

    _staggeredController = AnimationController(
      vsync: this,
      duration: _animationDuration,
    );
  }

  void _createAnimationIntervals() {
    for (var i = 0; i < _menuTitles.length; ++i) {
      final startTime = _initialDelayTime + (_staggerTime * i);
      final endTime = startTime + _itemSlideTime;
      _itemSlideIntervals.add(
        Interval(
          startTime.inMilliseconds / _animationDuration.inMilliseconds,
          endTime.inMilliseconds / _animationDuration.inMilliseconds,
        ),
      );
    }

    final buttonStartTime =
        Duration(milliseconds: (_menuTitles.length * 50)) + _buttonDelayTime;
    final buttonEndTime = buttonStartTime + _buttonTime;
    _buttonInterval = Interval(
      buttonStartTime.inMilliseconds / _animationDuration.inMilliseconds,
      buttonEndTime.inMilliseconds / _animationDuration.inMilliseconds,
    );
  }
}

为列表项和按钮添加动画

#

菜单可见后,交错动画立即播放。

initState() 中启动动画。

dart
@override
void initState() {
  super.initState();

  _createAnimationIntervals();

  _staggeredController = AnimationController(
    vsync: this,
    duration: _animationDuration,
  )..forward();
}

每个列表项同时从右向左滑动并淡入。

使用列表项的 IntervaleaseOut 曲线来为每个列表项的不透明度和平移值添加动画。

dart
List<Widget> _buildListItems() {
  final listItems = <Widget>[];
  for (var i = 0; i < _menuTitles.length; ++i) {
    listItems.add(
      AnimatedBuilder(
        animation: _staggeredController,
        builder: (context, child) {
          final animationPercent = Curves.easeOut.transform(
            _itemSlideIntervals[i].transform(_staggeredController.value),
          );
          final opacity = animationPercent;
          final slideDistance = (1.0 - animationPercent) * 150;

          return Opacity(
            opacity: opacity,
            child: Transform.translate(
              offset: Offset(slideDistance, 0),
              child: child,
            ),
          );
        },
        child: Padding(
          padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16),
          child: Text(
            _menuTitles[i],
            textAlign: TextAlign.left,
            style: const TextStyle(fontSize: 24, fontWeight: FontWeight.w500),
          ),
        ),
      ),
    );
  }
  return listItems;
}

使用相同的方法为底部按钮的不透明度和缩放添加动画。这次,使用 elasticOut 曲线为按钮添加弹性效果。

dart
Widget _buildGetStartedButton() {
  return SizedBox(
    width: double.infinity,
    child: Padding(
      padding: const EdgeInsets.all(24),
      child: AnimatedBuilder(
        animation: _staggeredController,
        builder: (context, child) {
          final animationPercent = Curves.elasticOut.transform(
            _buttonInterval.transform(_staggeredController.value),
          );
          final opacity = animationPercent.clamp(0.0, 1.0);
          final scale = (animationPercent * 0.5) + 0.5;

          return Opacity(
            opacity: opacity,
            child: Transform.scale(scale: scale, child: child),
          );
        },
        child: ElevatedButton(
          style: ElevatedButton.styleFrom(
            shape: const StadiumBorder(),
            backgroundColor: Colors.blue,
            padding: const EdgeInsets.symmetric(horizontal: 48, vertical: 14),
          ),
          onPressed: () {},
          child: const Text(
            'Get Started',
            style: TextStyle(color: Colors.white, fontSize: 22),
          ),
        ),
      ),
    ),
  );
}

恭喜!您现在拥有一个动画菜单,其中每个列表项的出现都是交错的,接着是一个弹出到位的底部按钮。

互动示例

#
import 'package:flutter/material.dart';

void main() {
  runApp(
    const MaterialApp(
      home: ExampleStaggeredAnimations(),
      debugShowCheckedModeBanner: false,
    ),
  );
}

class ExampleStaggeredAnimations extends StatefulWidget {
  const ExampleStaggeredAnimations({super.key});

  @override
  State<ExampleStaggeredAnimations> createState() =>
      _ExampleStaggeredAnimationsState();
}

class _ExampleStaggeredAnimationsState extends State<ExampleStaggeredAnimations>
    with SingleTickerProviderStateMixin {
  late AnimationController _drawerSlideController;

  @override
  void initState() {
    super.initState();

    _drawerSlideController = AnimationController(
      vsync: this,
      duration: const Duration(milliseconds: 150),
    );
  }

  @override
  void dispose() {
    _drawerSlideController.dispose();
    super.dispose();
  }

  bool _isDrawerOpen() {
    return _drawerSlideController.value == 1.0;
  }

  bool _isDrawerOpening() {
    return _drawerSlideController.status == AnimationStatus.forward;
  }

  bool _isDrawerClosed() {
    return _drawerSlideController.value == 0.0;
  }

  void _toggleDrawer() {
    if (_isDrawerOpen() || _isDrawerOpening()) {
      _drawerSlideController.reverse();
    } else {
      _drawerSlideController.forward();
    }
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: Colors.white,
      appBar: _buildAppBar(),
      body: Stack(children: [_buildContent(), _buildDrawer()]),
    );
  }

  PreferredSizeWidget _buildAppBar() {
    return AppBar(
      title: const Text('Flutter Menu', style: TextStyle(color: Colors.black)),
      backgroundColor: Colors.transparent,
      elevation: 0.0,
      automaticallyImplyLeading: false,
      actions: [
        AnimatedBuilder(
          animation: _drawerSlideController,
          builder: (context, child) {
            return IconButton(
              onPressed: _toggleDrawer,
              icon: _isDrawerOpen() || _isDrawerOpening()
                  ? const Icon(Icons.clear, color: Colors.black)
                  : const Icon(Icons.menu, color: Colors.black),
            );
          },
        ),
      ],
    );
  }

  Widget _buildContent() {
    // Put page content here.
    return const SizedBox();
  }

  Widget _buildDrawer() {
    return AnimatedBuilder(
      animation: _drawerSlideController,
      builder: (context, child) {
        return FractionalTranslation(
          translation: Offset(1.0 - _drawerSlideController.value, 0.0),
          child: _isDrawerClosed() ? const SizedBox() : const Menu(),
        );
      },
    );
  }
}

class Menu extends StatefulWidget {
  const Menu({super.key});

  @override
  State<Menu> createState() => _MenuState();
}

class _MenuState extends State<Menu> with SingleTickerProviderStateMixin {
  static const _menuTitles = [
    'Declarative style',
    'Premade widgets',
    'Stateful hot reload',
    'Native performance',
    'Great community',
  ];

  static const _initialDelayTime = Duration(milliseconds: 50);
  static const _itemSlideTime = Duration(milliseconds: 250);
  static const _staggerTime = Duration(milliseconds: 50);
  static const _buttonDelayTime = Duration(milliseconds: 150);
  static const _buttonTime = Duration(milliseconds: 500);
  final _animationDuration =
      _initialDelayTime +
      (_staggerTime * _menuTitles.length) +
      _buttonDelayTime +
      _buttonTime;

  late AnimationController _staggeredController;
  final List<Interval> _itemSlideIntervals = [];
  late Interval _buttonInterval;

  @override
  void initState() {
    super.initState();

    _createAnimationIntervals();

    _staggeredController = AnimationController(
      vsync: this,
      duration: _animationDuration,
    )..forward();
  }

  void _createAnimationIntervals() {
    for (var i = 0; i < _menuTitles.length; ++i) {
      final startTime = _initialDelayTime + (_staggerTime * i);
      final endTime = startTime + _itemSlideTime;
      _itemSlideIntervals.add(
        Interval(
          startTime.inMilliseconds / _animationDuration.inMilliseconds,
          endTime.inMilliseconds / _animationDuration.inMilliseconds,
        ),
      );
    }

    final buttonStartTime =
        Duration(milliseconds: (_menuTitles.length * 50)) + _buttonDelayTime;
    final buttonEndTime = buttonStartTime + _buttonTime;
    _buttonInterval = Interval(
      buttonStartTime.inMilliseconds / _animationDuration.inMilliseconds,
      buttonEndTime.inMilliseconds / _animationDuration.inMilliseconds,
    );
  }

  @override
  void dispose() {
    _staggeredController.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.white,
      child: Stack(
        fit: StackFit.expand,
        children: [_buildFlutterLogo(), _buildContent()],
      ),
    );
  }

  Widget _buildFlutterLogo() {
    return const Positioned(
      right: -100,
      bottom: -30,
      child: Opacity(opacity: 0.2, child: FlutterLogo(size: 400)),
    );
  }

  Widget _buildContent() {
    return Column(
      crossAxisAlignment: CrossAxisAlignment.start,
      children: [
        const SizedBox(height: 16),
        ..._buildListItems(),
        const Spacer(),
        _buildGetStartedButton(),
      ],
    );
  }

  List<Widget> _buildListItems() {
    final listItems = <Widget>[];
    for (var i = 0; i < _menuTitles.length; ++i) {
      listItems.add(
        AnimatedBuilder(
          animation: _staggeredController,
          builder: (context, child) {
            final animationPercent = Curves.easeOut.transform(
              _itemSlideIntervals[i].transform(_staggeredController.value),
            );
            final opacity = animationPercent;
            final slideDistance = (1.0 - animationPercent) * 150;

            return Opacity(
              opacity: opacity,
              child: Transform.translate(
                offset: Offset(slideDistance, 0),
                child: child,
              ),
            );
          },
          child: Padding(
            padding: const EdgeInsets.symmetric(horizontal: 36, vertical: 16),
            child: Text(
              _menuTitles[i],
              textAlign: TextAlign.left,
              style: const TextStyle(fontSize: 24, fontWeight: FontWeight.w500),
            ),
          ),
        ),
      );
    }
    return listItems;
  }

  Widget _buildGetStartedButton() {
    return SizedBox(
      width: double.infinity,
      child: Padding(
        padding: const EdgeInsets.all(24),
        child: AnimatedBuilder(
          animation: _staggeredController,
          builder: (context, child) {
            final animationPercent = Curves.elasticOut.transform(
              _buttonInterval.transform(_staggeredController.value),
            );
            final opacity = animationPercent.clamp(0.0, 1.0);
            final scale = (animationPercent * 0.5) + 0.5;

            return Opacity(
              opacity: opacity,
              child: Transform.scale(scale: scale, child: child),
            );
          },
          child: ElevatedButton(
            style: ElevatedButton.styleFrom(
              shape: const StadiumBorder(),
              backgroundColor: Colors.blue,
              padding: const EdgeInsets.symmetric(horizontal: 48, vertical: 14),
            ),
            onPressed: () {},
            child: const Text(
              'Get started',
              style: TextStyle(color: Colors.white, fontSize: 22),
            ),
          ),
        ),
      ),
    );
  }
}